Pokemon Close Combat RPGXP Download

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Pokemon Close Combat RPGXP Download


Pokemon Close Combat is a RPGXP Fangame Hack. It was last updated on 8th November 2023. The current version is 0.7. The Game is not complete. It is released with it's Demo Version. The Creator of the game is BattleCapacity


Pokemon Close Combat


About (Story/Description)


Pokemon Close Combat is a simple fighting game made by BattleCapacity with a unique all fighting-type cast.


Characters


click on each image to get the detailed description of the characters.


Pokemon Close Combat
Pokemon Close Combat
Pokemon Close Combat
Pokemon Close Combat
Pokemon Close CombatPokemon Close CombatPokemon Close CombatPokemon Close CombatPokemon Close Combat Pokemon Close Combat


Changelog in Demo 0.7


With guarding strategies having seen a major increase in effectiveness recently, trainers may have been getting a bit too cocky, as our Pokémon combatants have begun to adapt to these changes. In particular, guard health doesn't regenerate fully after a knockdown anymore. Watch the skies for any fierce looking orange birds, especially if you've just been napping on the ground.


Many Mienshao trainers have been arrested under suspicion of illegal combo usage, though all of them insist this is simply due to what they call a Mienshao Rework! Bewear trainers have been also been seen using some new techniques, including an entirely new move! We're hard at work getting the details on the new Bewear Rework as well.


The aforementioned Mienshao players have been released from jail with the issuing of a new executive order, titled 'Demo 07a', preventing any of them from using some particularly suspect combos. Various other changes have been made to combatants with outstanding issues as well. While the patch notes for this release may be relatively short, they're all very significant!


A New Combatant Added (G. Zapdos)


Pokemon Close Combat


G. Zapdos charges into battle! An oddly dressed stranger gave us a tip to try something called 'Gysahl Greens' to attract this reticent roadrunner, and it worked like a charm! While this fast and feathered fighter may be flightless, it sure isn't fight-less - trainers have already begun to plot out some impressive aerial combos to terrifying results. Give the first community vote winner a try, and get ready to feel the thunder! (The Close Combat League is not liable for any injuries sustained due to dynamite explosions, fake tunnels painted on walls, or other shenanigans.)


General Changes


Walking Speeds: Most characters had a back walk speed at or close to the value of their forward walk speed. This has been changed, to where back walk speeds are now around 70% of their forward walk speed, with slower characters having slightly better back walk speed "ratios" than faster ones. In some cases, we opted to give slower characters better forward walk speeds instead. This should help make spacing fairer, and make it more difficult for characters to quickly shuffle away from hitboxes aimed at them. ✧ Guard Health: Getting knocked down will now only restore half of a player's Guard Health rather than all of it. In the early days of the game, we added Guard Health reset on knock down so help mitigate Guard Breaks on wake-up, as many characters had break or near-break setups off of one touch. After the various changes to Guard Health and blocking, this is no longer the case. As a result, the amount of Guard Health regained off of a knockdown has been decreased. Note that because Great Tusk's Guard Health is an odd number, it can't regain half, so it will regain 7 Guard Health instead. ✧ Parries: ⌁ Parry hurtboxes tweaked. This should help deal with situations where it feels unusually difficult to parry. This was especially easy to notice on Great Tusk. ⌁ Parry Damage for Blaziken, Primeape, and Mienshao increased from 2 -> 3. ⌁ Parry damage for Bewear, Chesnaught, and Great Tusk increased from 3 -> 4. ✧ Bugfixes: ⌁ Fixed a bug where Bewear, Chesnaught, and Great Tusk dealt more hitstun on several moves. ⌁ Fixed a bug where characters where getting unintended I-Frames late in Parry animation. This was a larger issue on Mienshao than most. ⌁ Fixed a number of under-the-hood bugs involving hitstun and knockback. Watch out for any hit related oddities in case these changes had unintended side effects. NOTE: While "The Path" boss requirement bug was well-documented in v6, the fix is unfortunately quite time-consuming. While the fix for older characters will not be present in v7, Zapdos's story mode was implemented with the bug fixed. Some character balance changes will now begin to have //comments. These will be put in places where I think a particular change is worth explaining. Simpler changes will not get commentary. Recoded characters also have their commentary in the section above rather than in their changes below.


To Know About Controls

Click Me

Process to Play online

Click Me

SNAPSHOTS


Pokemon Close Combat
Pokemon Close Combat
Pokemon Close Combat
Pokemon Close Combat

Download


Pokemon CC (Mediafire) Mega


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