Pokémon Photon RPGXP Download

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Pokémon Photon


Pokémon Photon RPGXP Download


Pokémon Photon is a RPGXP fangame. This game is currently in beta stage and is open to play to Pokémon fans out there. This game is being  developed by catchneko. It was updated on 6 July, 2023. The current version is v0.10.0. 

Explore the region of Prism Outpost in a new adventure! A region with ties to the lore of both Sinnoh and Alola, its human population is rather sparse, but its Pokémon variety is quite impressive. There are even some forms you won't find in other regions...
After waking up in a strange crater outside of the house of a young researcher, the two of you set off on a journey, uncovering mysteries of the region along the way. You eventually discover that there was more to his past, and to the region, than initially met the eye. What is with the strange glowing Pokémon? What is Neo Aether? What is the lore behind Prism Outpost?

Gameplay Narrative by Author

If you're playing this game I'm to assume you're a Pokémon veteran and know how the flow of the games works. This is just kind of meant to be a game that's easy to get into and still feel familiar while providing a bit of a challenge that the increasingly dumbed down official games are noticeably failing to provide. If you thought Black 2/White 2 Challenge Mode and Ultra Sun/Ultra Moon were a refreshing challenge, and are looking for something a step or two above that, you'll probably enjoy this game. I wanted to try to experiment with teambuilding and strategies in a way both the official games and the ultra-tryhard difficulty uberspam games have not. This is not a competitive-focused game, however, and if sheer competitive difficulty like RadRed is more your style, this game probably isn't for you.
It is the kind of game that would be pretty fun to nuzlocke, though :)

Although my experience with fangames is minimal and I'm not an excellent coder, I did try to find ways to add quality-of-life features into the game. Many rare items that are valuable for proper teambuilding (such as Vitamins and TMs/TRs or Evolution Stones/other items) are directly buyable in various shops set up throughout the game, with some prices being adjusted. In addition, I tried my hardest to make grinding unnecessary without making overleveling something the player would have to actively avoid doing (cough cough Gen 6 Exp Share). I left HMs in the game for story progression reasons, but I buffed the HM moves themselves to be more than a wasted move slot (Rock Smash is now 60 BP instead of 40 for example, and is no longer mandatory once it starts falling off in usefulness).

Several Pokémon and moves have been buffed or rebalanced to give more species a chance. A lot of underrated and underused Pokémon are held back by bad stats, shallow movepools, or not very useful abilities, so I've put some consideration into how to make them better.

Mega Evolutions were a pain in the ass to balance. I eventually settled for making the stat boost scale based on the specific mega. The BST boost is no longer a universal +100.
The only type change for a vanilla Pokémon I made was turning Mega Banette from pure Ghost to Ghost/Normal. I hope that's okay. It always bothered me. The type chart was very slightly adjusted though. Mostly just adding or removing a handful of resistances for the sake of improving underpowered types.

Additionally, at least 6 new abilities have been added, mostly to fill interesting roles existing abilities haven't filled, and a few other abilities were changed a bit, and a handful of moves were adjusted (Wild Charge doesn't suck anymore???)

TL;DR It's a step above the official games in terms of difficulty, and some steps were made to attempt to streamline gameplay, mitigate grinding, and balance the pocket monsters themselves.

Features

New story and region!

Regional dex of 400 Pokémon!

All Pokémon, moves, and abilities up to the Pokémon Sword and Shield DLC are implemented in the game, plus a little bit from Pokémon Legends: Arceus!

40+ new regional forms!

Some Pokémon, moves, and abilities have been altered/rebalanced (some i just buffed bc i like them lol)

I went through and manually revised every single Pokémon's level up moveset (at least the ones in the regional dex), so none of them should be stupid like in mainline.

Freeze has been changed to be mechanically similar to PLA's Frostbite (i'd have renamed it but i'm lazy and i already added an ability called frostbite)

New mechanic involving the unusual Aether Burst forms and the mysterious Light type (trust me I did not just throw it in as an arbitrary fakemon type it's actually important)

Mega Evolution is in the game (didn't add Z moves maingame since they're more annoying to balance), and Gigantamax Pokémon have been reworked into "G-Mega Evolutions"

Plenty of sidequests, including sidequests for each Gym Leader!

Following Pokémon! (you guys like that right?)

Cool soundtrack (from other games but it does go hard)

Future updates coming soon containing things like difficulty settings and postgame content!


SNAPSHOTS

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Pokemon Photon 14 mb
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