Pokemon Emerald Horizons
July 21, 2023
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Pokemon Emerald Horizons
About Pokemon Emerald Horizons & Bit creators feeling
If you want to skip me pouring my heart out, you can go to the Features section followed by the Documentation and Patch section.
Pokémon has always been at the forefront of my hobbies. When I was younger, I loved crafting teams for different Gym Leaders, Elite Four members, and really any Trainer that could be designated as a "boss battle." The idea of creating a game of my own was never really a thing until I played games like Pokémon Unbound (skeli, ghoul), Radical Red (soupercell), and Inclement Emerald (BuffelSalt). These hacks are among what I consider the best Pokémon experiences. My love for these games centers around a few commonalities: these games all feature a diversity in Pokémon you can obtain, these games are all on a sophisticated, modern battle engine, and - most importantly - they all offer a considerable degree of challenge, further showcased in their brilliant boss battles. The concept of "boss battles" never really stopped appealing to me, and I knew that after playing these games that I wanted to create my own game as well. Given the vast amount of resources selflessly created by this community (in particular, RHH, DizzyEgg, and PRET), I set out to create a game with a few key principles in mind:
     ☄Difficult, but fair. On a scale of 1-10, with vanilla being a 1 and Radical Red being a 10, I would say this game sits at a 6.
    ☄Feature alignment with modern entries in the series
    ☄ Streamlining the player experience
Specifically related to point three, while I do find enjoyment in competitive battling, I could never really find enjoyment in worrying about EV training, maxing out IVs, or catching a Pokémon with the optimal nature. Similarly, the need to grind tirelessly for experience is something I doubt the average player would enjoy.
The project was designed so that the player can quickly achieve what they want to do from a teambuilding perspective while still holding them accountable with an enhanced difficulty.
To be frank, I wanted to make the type of Hoenn experience that I would be satisfied playing. While the game mostly follows the vanilla Emerald storyline, you'll find new Trainers to battle and new things to do!
In consideration of the above, I am proud to share with the community Emerald Horizons, my Emerald difficulty hack.
✧ Features
Many of the features below are either inherent in the RHH's pokeemerald-expansion branch or possible due to the tireless work of the contributors in the Simple Modifications Directory (credited at the bottom of the post)!
The key features of this game include:
ᑃ Difficulty Related: Set Mode, Level Caps, and Disabled Battle Bag
ᑃ Most Gen 1-8 Pokémon are obtainable, including Hisuian forms
ᑃ Modern Battle Engine, with Fairy-Type, Mega Evolution, Updated Moves, and Physical/Special Split
ᑃ Loads of optional boss battles, with 8 Kanto Gym Leaders, 8 Johto Gym Leaders, and a few miscellaneous bosses who reward valuable items
ᑃ Exp. All
ᑃ Bosses and mid/late game Trainers scale to or relative to your strength, so grinding/overleveling isn't a factor
ᑃ Updated move animations, courtesy of Skeli and ghoulslash
ᑃ No EVs/IVs/Natures factored into stats
ᑃ 75 TMs, with about 50% vanilla TMs and 50% custom TMs
ᑃ Ghoulslash's DexNav (12 unique land/5 unique surf/5 unique fishing encounters)
ᑃ PSF's Quest Menu UI, with 30 Side Quests to Complete
ᑃ Buffel's Poké Vial implementation
ᑃ Ghoul's Item Description Headers
ᑃ Badge-Based Poké Marts
ᑃ BW Repel System
ᑃ Unlimited use TMs/Forgettable HMs
ᑃ Nicknaming and Move Relearning in Party Screen
ᑃ Decapitalization
ᑃ Level Grinder to quickly hit Level Cap
ᑃ Linking Cord for most trade related evolutions
ᑃ Post-Game Boss Rush Mode
ᑃ 2.5x Lucky Egg
ᑃ Premier Ball Bonuses
ᑃ No poison damage in the overworld
SNAPSHOTS
https://www.mediafire.com/file/qt8eawf8z8pnx6j/EmeraldHorizons.gba/file
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